Tabletop Library

NEWS

Updates, announcements, and stories from Tabletop Library

Nabeel Hyatt

We have 700+ games now in our collection ready for day 1. That's the good news and the bad news.

Choice is an opportunity and a problem. If you walk into the average board game store having played Catan and maybe Ticket to Ride, you look up at the wall of boxes and you have no idea where to start. Everything has a dragon or a spaceship on it. The names mean nothing. Someone behind the counter asks if you need help and you don't even know what question to ask. You end up buying an expansion for something you already own and leaving.

Most game stores organize alphabetically, which doesn’t help, or with a few broad categories like “Family” “Strategy” and “Party.” These are a decent start but these group a game like Azul, which takes 30 mins and anyone can learn, with a game like Twilight Imperium, which takes eight hours and can end friendships.

Online people might use a search engine, but we realized for physical browsing libraries had figured out a great method centuries ago. They created systems where you could wander into a section, find something interesting, and realize there's a whole category of things you never knew existed. So we borrowed that idea.

The Tabletop Library Classification System

TLCS. A system to make sense of the expansion world of gaming. Every game in our library gets a number. Ticket to Ride is 470.2. Each part of that number tells you something different about the game. The genre, the mechanics, the complexity, and how it actually feels to sit down and play it.

The Categories: What Kind of Game

The first digit tells you the broad genre.

But these aren't organized by theme, you won't find a "Fantasy" section or a "Sci-Fi" shelf. Instead, the categories map to the question you're actually trying to answer: What kind of experience am I in the mood for tonight?

Want something where you're all on the same team? That's the 300s. Want to quietly optimize your own little engine while your friend does the same? 400s. Want direct conflict where every move might ruin someone's plans? 500s.

You've already narrowed 800 games to 150.

100s – Classic & All Ages (Chess, Crokinole, Azul) Something everyone at the table can play. Your parents, your kids, your friend who "doesn't like board games." Simple to learn, still satisfying to master.

200s – Social & Party (Codenames, Mafia, Wavelength) Games for groups. Hidden roles and accusations. Generally, things that are more fun the sillier it gets.

300s – Cooperative (Pandemic, Spirit Island, The Crew) Everyone wins or everyone loses. You're battling the game together, not each other.

400sEuro Strategy (Wingspan, Agricola, Ticket to Ride) Build your own thing without someone knocking it over. Optimization, resource management, satisfying combos. You're competing, but mostly by being better—not by attacking.

500s – Competitive (Munchkin, Root, Twilight Imperium) Direct conflict, tough choices. Territory control. War games. Every action could hurt your opponent as much as it helps you win.

600sNarrative & RPGs (D&D, Gloomhaven, Sleeping Gods). Experiences over mechanical optimization. Get lost in a story. Campaign games that remember what happened last session. Characters that grow.

900s – Special Collection

Puzzles. Prototypes. Teaching copies.

(The 700s and 800s are currently empty. Room to grow.)

The Subcategories: How it Works

The second digit tells you how it works—the core mechanic, the thing you're actually doing over and over.

Ticket to Ride is in section 470, which is called Networks & Routes. Every game on that shelf shares the same basic engine: you're building connections between places, claiming routes, sometimes blocking paths.

This is the real unlock. A new player doesn't walk in asking for "a network game"—they don't know that's a thing. But after they play Ticket to Ride and love it, they can find it on the shelf and look around. Airlines Europe. Brass: Birmingham. Power Grid. Age of Steam. Same family, different complexity levels and styles.

They've just discovered a genre they didn't know existed. Same way you might realize you're really into noir films after stumbling into one.

Complexity: How Heavy Is It

Then every game gets a decimal from .1 to .5. This tells you how much it's going to ask of you.

  • .1 – Light. Codenames, Uno. Teach it in two minutes, play it in fifteen. Your non-gaming friends will be fine.
  • .2 – Medium-light. Scrabble, Sky Team, Azul. A little more to chew on, but you can still learn as you go.
  • .3 – Medium. Mahjong, Wingspan, Chess. Real decisions, real depth, but won't melt your brain.
  • .4 – Medium-heavy. Viticulture, Agricola, Brass. Set aside time with the rulebook, or get a teach. But can really be worth it.
  • .5 – Heavy. Lisboa, Spirit Island, Twilight Imperium. Bring snacks. Bring patience. This is an event of interlocking rules and mechanics to test you.

The nice thing about this: say a friend recommends Lisboa (460.5), which is great but also a .5—a genuine commitment. You can walk over to the 460: Worker Placement section, find Lisboa, and then look left. There's Everdell at .3, Stone Age at .3, Fabled Fruit at .2. Same family of games, easier entry points. Start there, work your way up. It's a path, not a cliff.

The Gameplay Taxonomy: How it Feels

Those four numbers tell you what category a game belongs to and how complex it is. But some games in the same category can still feel completely different to play.

So we added one final layer—five dimensions that describe the how the game feels to play. You can find these by looking up the game on our website, and they describe five essential axis to how a game feels.

Theme: Abstract → Themed → Immersive

Is the game purely abstract like backgammon, or is there a world to get lost in?

Randomness: Luck-ish → Tactical → Skill

Is playing about rolling dice and hoping, or is every outcome a result of your decisions?

Interaction: Minimal → Indirect → Direct

Are you basically playing solitaire next to someone, or stealing their stuff and ruining their plans?

Learning: Intuitive → Moderate → Heavy

Can you pick this up as you go, or do you need someone to teach you first?

Tempo: Light → Thoughtful → Intense

Quick and breezy turns, or deep tension between every move?

These are meant to add texture to the classification. Two games might both be worker placement, but if you're tired late in the evening and someone hands you something marked Tempo: Intense, you might want to steer them toward something else.

Where this is headed

Here's the scenario we're building toward. First, even if you don’t know a single game, you can start in a section based on how you want to play and feel confident in a good choice. Second, once you’ve found a game you like, you can explore that subcategory and maybe find a new favorite.

And lastly, our long term goal is some future date where we have a real sense of the kind of games you enjoy. We would love to get to a point where you can come in with a friend, a spouse, and maybe another member you've never met. Four people, four experience levels, probably a dozen different preferences.

If we know what games you've each played and what you liked about them, we can look at your profiles and say: here are three games none of you have tried that you'll probably all enjoy.

That's the difference between "we have 800 games" and "here's a game for you."

Vera Devera

Opening Update

I hope 2026 has been off to a great start for you. Unfortunately, we’ve run into more unexpected permitting roadblocks. Our staff and construction team are standing by, ready to begin work as soon as we get the go ahead from the City of Berkeley, but sadly this means we’re unlikely to open before late spring. I'm grateful for your patience and will keep you informed as we move forward!

Cheers,

Vera


Upcoming Event: Fractured Sky Awakening Preview with IV Studios

We’re excited to announce that Tabletop Library is partnering with IV Studios for an exclusive demo of Fractured Sky: Awakening on Thursday, March 12, from 5 to 9pm. The event will include a how-to-play tutorial for the base game and its expansions–plus Soar, a small box game launching with the campaign. RSVP 


Membership Spotlight

Recently, NPR aired a segment on why simply saying “we should hang out” won’t lead to real friendships. It got me thinking about why tabletop gaming is such a fantastic way to meet new people: it reduces the social pressure of always being “on” because you can focus on the board in front of you—and yet, you're sharing the highs and lows of an epic (or silly) game over the course of an evening.

That segues into how excited I am about our members. The Tabletop Library community is shaping up to be as diverse as the games on our shelves! Whether you're a journalism junkie turned aspiring yachtsman, a book club organizer venturing into wooden token crafting, or someone who treasures the puzzle of finding optimal plays—you'll find your people here. We’re excited to be your third space and connect you with new folks to game with. 

Join as a Founding Member today 


News From the Collection

This month we’re highlighting some of our favorite two-player games that are easy to set-up and play, making them perfect after a hectic day at work, or over a relaxing weekend:

  • Fromage: A game where you craft artisanal cheese–simultaneously. The board rotates between rounds, revealing new opportunities to score, and forcing you to adapt as different sections come into focus.
  • Patchwork: A cozy puzzle classic, now sporting a refreshed, modern look. On your turn, draft and stitch tiles together; the most efficient quilt earns the most points!
  • White Castle Duel: A two-player version of The White Castle, a strategy game set in feudal Japan. Place courtiers, and manage resources and actions in an attempt to gain influence  and shift the balance of power.  
  • Iliad: In this head-to-head game of cat and mouse, you will place tiles in alternating patterns to gain the favor of the gods.

Pre-orders: We’re looking forward to stocking our collection with some highly anticipated games such as The Old King’s CrownOrlojAgent AvenueRecall, and more. If you’re interested in pre-ordering with us, reply to this email with the games you’re interested in (and members get 10% off)!

Vera Devera

As we enter the holiday season, we wanted to share a quick update on construction progress—and some staff-picked recommendations perfect for group gatherings and gifting for the gamer and non-gamer alike.


Founding Membership 50% Full!

Thanks again for making Tabletop Library exist. It looks like it’s going to be a really great and one-of-a-kind space. The world really needs more places like this as a refuge from the digital world. - Joel

It’s been awesome hearing from new members who are building Tabletop Library with us. We can’t do it without your support, and invite you to be among the first to join the community. Join by December 31, 2025 to lock in the $199 Founding Member price.

Become a member →

In the meantime, we’ll be popping up at the Pickleball Athletic Club on 40th and Telegraph in Oakland to host a board game night on January 7, 2026.

RSVP here


Construction Update: We’re Taking Shape!

Our construction permit was approved last month, and things are moving. Electrical is being installed, and our custom, reclaimed redwood gaming tables (yes—the perfectly sized ones!) are built. We’re still pacing toward a spring 2026 opening and can’t wait to welcome you.


Give the Gift of Membership

A Tabletop Library membership is the perfect gift for the boardgame lover in your life—whether they’re deep in the hobby or just discovering it. Your gift activates when we open in early 2026 and includes:

  • Unlimited access to hundreds of games
  • Exclusive Founding Member perks
  • Early launch-party entry
  • A welcoming community of players ready to meet new friends

Give a gift membership →


Holiday Game Recommendations

Here are games from the Tabletop Library collection that would make great gifts this holiday season (or something to add to your “must play” list for the new year):


🎄 For Families: Flip 7 (Grinch)

A fast, festive push-your-luck game where you flip cards, chase combos, and try not to bust. Simple, silly, and perfect for all ages.

Why we recommend it: Flip 7 is the kind of game you can explain in under five minutes and start playing by the sixth. The Grinch version of the game plays the sameapproachable and full of those small “should I risk one more flip?” moments that kids love and adults can’t resist. 

Buy it now


🃏 For Get-Togethers: The Gang 

A cooperative poker-heist game that’s quick to learn, clever to play, and tense in the best ways.

Why we recommend it: The Gang pulls people in instantly with cooperative decisions, quick rounds, and just enough suspense to keep everyone on the edge of their seat. It’s one of the best “teach-in-3 minutes” games that will warrant a second play right after the first!

Buy it now


☕ For the Foodie: Coffee Rush or Fromage

Coincidentally, both of these games have a racing element, with great table presence and replayability. In Coffee Rush, players collect ingredients and race to fulfill café orders with cute game pieces, such as realistic looking coffee beans, ice cubes, and mint tea leaves—think cozy Overcooked in board-game form. In Fromage, players engage in four mini-games spanning a lazy Susan-style board, crafting award-winning cheese in the French countryside—simple moves, big payoff.

Why we recommend them: These games shine when teaching newcomers: clear goals, tactile components, and playful pressure. Coffee Rush scratches that café-management itch, while Fromage layers familiar mechanics into delightful, rapid-fire mini-rounds. Both are easy to get on the table and instantly charming.

Buy Coffee Rush or Fromage


🖼️ For the Azul Lover: Art Society or The Great Evening Banquet

In Art Society, players bid, curate, and arrange art to build the most elegant gallery—Azul energy with auction flair, and in The Great Evening Banquet players act as event planners who have to seat guests according to their preferences.

Why we recommend them: Art Society blends satisfying spatial arrangement with just enough auction excitement to keep everyone engaged in other players’ turns. The Great Evening Banquet, from beloved Japanese studio Saashi & Saashi, is a standout choice for people who appreciate charming aesthetics and familiar drafting-and-placing tile gameplay.

Buy Art Society or The Great Evening Banquet


💕 For Date Night: High Tide or Tag Team

Fast, head-to-head two-player games that create friendly rivalry and “one more game?” energy.

Why we recommend them: Whether you want lighthearted and highly portable (High Tide) or clever and competitive (Tag Team), these make for easy date-night games. They set up in minutes and deliver that sweet two-player tension without overstaying their welcome.

Buy High Tide or Tag Team


🗂️ For the Collector: Eternal Decks or Jisogi

Beautiful strategic games from Japan

Why we recommend them: These titles are special—not widely available, gorgeously produced, and filled with elegant mechanics. In Eternal Decks, up to four players work together to fulfill patterns on the “board” (a silk handkerchief) before their deck of cards run out. And in Jisogi, players take on the roles of “dead inside” anime studio employees who gather resources to produce the best shows. They’re perfect for the collector who seems to have everything.

Buy Eternal Decks or Jisogi


🗞️ For the Person Who Has It All: Senet subscription

A collectible board game magazine featuring essays, interviews, and lush graphic design—perfect for the gamer who loves the hobby beyond the table.

Why we recommend it: Maybe the person you’re shopping for has Eternal Decks or Jisogi already? Instead of giving someone who has everything another box on the shelf, give a smart magazine with great content they’ll go back to all year long.

Buy it now


Vera Devera

Opening soon

Our construction permit was approved last week! Building is underway, and we're hoping to open in February 2026. Follow along on Instagram and Facebook.


Become a Founding Member

Now that we have a sense of when we’ll open, we’ve begun early membership enrollment. For a limited time, Founding Memberships are available for $199 per quarter. This grants you:

✓ Unlimited access to our space & 600+ game collection

✓ Reserve tables & join events for free

✓ 5 guest passes per month

✓ 10% discount on food & games

✓ Concierge service to find games and players

As a Founding Member, you will lock in the price for up to 2 years, have your name featured on the Founders plaque, and get an exclusive t-shirt and board game bag in addition to the new members welcome box. Plus you’ll get early access via our launch party!


Curious about our programs?

Wondering what games we'll have? Now you can browse our collection of 400 (and growing) games. They're organized by our take on a dewey decimal system for board games that we call TLCS—if you're curious, here's Nabeel talking about where it came from.

Our mission is to help you feel at home away from home, and master–or discover a new–favorite. Expect programming like:

🀄 Learn-to-Play nights: Quick 10-minute intros and deep-dive teach sessions, from bridge and mahjong to strategic board games

 🚀 Themed game nights, such as “🎩High Society Games” inspired by Downton Abbey and Bridgerton, or “All Aboard: Train Games” that cover the range from family friendly games like Ticket to Ride to Irish Gauge and expert-level games like Carnegie and Shikoku 1889

🏆 Tournaments for TCGs like Magic the GatheringRiftbound, and Pokemon

📖 Organized play for social deduction games like Blood on the Clocktower and roleplaying games like Dungeons & Dragons, Mothership, and Yazeba’s Bed & Breakfast

🎨 Meet-the-creator conversations with the game designers, artists, and authors behind the games we love

🎒 After-school programs and summer camps to teach kids critical thinking skills and good sportsmanship


More about me

Thanks for making it this far! So you’re probably wondering, who’s this Vera Devera? As General Manager, I’m excited to help build the Tabletop Library community from the ground up and it's been a throughline of my career—from helping tech companies launch their first professional networks to growing the Oaklandish Board Gamers from a text thread of five friends into a 500+ member community.

My own boardgaming journey began back in 2014. Until then, my world was mostly ScrabbleCatan, and Monopoly. But once a friend taught me Dominion (and the magic of the “A-B-C: Action, Buy, Cleanup” turn), I was hooked. The clever card interactions, the strategic chaining of actions—it all delivered this perfect dopamine hit that made me want to explore the hobby deeper. 

From there, I moved to Detroit and its vibrant gaming scene deepened my love for everything from cozy card games to heavy strategy titles.

When I returned to the Bay Area in 2018, I created the Petaluma and Oakland Board Gamers groups to help people find gaming friends–after all, games go unplayed if you don’t have anyone to play them with! We grew quickly—too quickly for living-room tables—and the places we did find weren’t comfortable. They were too loud, too dark to read cards, too cold or windy, and we would get glancing looks from the staff and other patrons that telegraphed “you’re taking up too much space and time to play your game.” 

It became clear how much this community needed a space truly designed for play. Joining Tabletop Library feels like coming full circle. The Tabletop Library is a space designed for you and me!

I’m genuinely astounded by the care and intention that Nabeel, Andrew, and David have poured into this space—from the custom-sized tables to the impossibly comfortable chairs. Having spent many game nights in bars with too small tables, or unforgiving brewery stools, I can promise you: this is not that. Tabletop Library is beautiful, inviting, and designed for hours of joyful play.

I’m so excited to be part of this new adventure—and I can’t wait to meet you.

Cheers,

Vera


Andrew Mason

Welcome! We’re still a ways from opening, but I figured some of you might be wondering what's taking so long, so thought we'd check in.

When does Tabletop Library open?

We don’t know! We’re still waiting on some permits. We’re optimistic we’ll have them soon, and the construction team is standing by, so things will move swiftly after that. At this point, we’re guessing this winter. Promise that the next newsletter will include an opening date… or an opening date-ish.

Curious what TTL will be like?

Nabeel and I made a video trying to answer that question. You’ll have to use a little imagination… but hopefully it gives you a sense of what we’re going for.

Other than that, here are a few decisions we’ve mostly made:

  • Hours will be 5pm - 11pm weekdays, 9am - 11pm weekends
  • It’s a membership club - i.e. you’ll pay a quarterly membership fee vs. coming in and paying for a table. We’re finalizing pricing, but the good news is that it’s going to be inline with the expectations of the majority of you who filled out our membership survey.
  • We’ll also have a “coworking” membership tier that will make the space available during the day on weekdays.
  • We’re planning on having events pretty much every night. We’ve concocted an elaborate matrix of board gaming personas and hope to have programming for everyone - for those of you who love discovering new games, for families, for people who like using board games to meet new people, for competitive gamers, etc.
  • Of course you can bring your friends and family to play at TTL, but as many board gamers are painfully aware, some friends and family aren’t super excited to play the latest and greatest historically accurate simulation of peat bog management in mid 17th century East Anglia. So we built an AI concierge text messaging service that helps organize pickup games with other members. You just text, “Hey, I want to play ‘Cabbage Rotation: A Century of Brassica’ this weekend, can you organize a game?” And the concierge will text other members who are interested in this kind of game until it has enough to reserve a table. (Bonus: If your nerdiness transcends cardboard, we did a podcast talking about this and other ways we used AI to help create TTL)

That’s all for now!