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Sword of Rome: Conquest of Italy, 362-272 BC
560.4 — War & Grand StrategyOUT OF STOCK
Rival powers and Rome struggle for dominance in ancient Italy and Sicily, seeking to control key cities and secure supremacy over the peninsula.
2–5·360 min
Complexity:
Rating:
Gameplay
Players play cards to raise and move armies between connected cities, trigger historical events, and fight battles to seize territory and score dominance. The pressure is choosing where to commit forces and when to strike, knowing rivals can counterattack and fortune can swing combats.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
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