Sword of Rome: Conquest of Italy, 362-272 BC

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Sword of Rome: Conquest of Italy, 362-272 BC

560.4War & Grand Strategy

Players
2–5 (Ideal 4–5)
Time
360 min
Complexity
Rating

Rival powers and Rome struggle for dominance in ancient Italy and Sicily, seeking to control key cities and secure supremacy over the peninsula.

Gameplay

Players play cards to raise and move armies between connected cities, trigger historical events, and fight battles to seize territory and score dominance. The pressure is choosing where to commit forces and when to strike, knowing rivals can counterattack and fortune can swing combats.

ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense
BoardGameGeek Ratings:7.33.33BoardGameGeek

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