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Taj Mahal
540.3 — Area ControlAmbitious princes court power brokers and build palaces across 18th-century India to seize regional influence.
2–5·90 min
Complexity:
Rating:
Gameplay
Each province features a multi-prize auction where players play color-restricted cards, then withdraw to claim majorities for nobles, region control, and commodities. Timing withdrawals creates palace networks for escalating bonuses, with tight hand management and bluffing at the core.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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