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Oh Hell!
510.2 — Trick-Taking & LaddersOUT OF STOCK
Card players compete to accurately predict how many tricks they’ll win each hand and score by hitting that exact target.
3–7·30 min
Complexity:
Rating:
Gameplay
Deal a hand, announce how many tricks you expect to win, then play cards to take tricks and score only if you hit your exact bid. Every card is a tightrope walk between grabbing one too many and being forced to fall short.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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