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Dead Reckoning
- Players
- 1–4 (Ideal 3)
- Time
- 150 min
- Complexity
- Rating
Ambitious captains sail a Caribbean-like sea to plunder, trade, and seize island riches for supremacy.
Gameplay
Players explore a modular sea, upgrade sleeved crew cards with transparent advancements, and customize ships to gather resources and claim islands. Battles resolve via a dynamic cube tower as piracy and area control drive wealth and endgame scoring.
ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense

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