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Dead Reckoning
540.4 — Area ControlAmbitious captains sail a Caribbean-like sea to plunder, trade, and seize island riches for supremacy.
1–4·150 min
Complexity:
Rating:
Gameplay
Players explore a modular sea, upgrade sleeved crew cards with transparent advancements, and customize ships to gather resources and claim islands. Battles resolve via a dynamic cube tower as piracy and area control drive wealth and endgame scoring.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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