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Sanibel
- Players
- 2–4
- Time
- 45 min
- Complexity
- Rating
Shell collectors stroll Sanibel’s beaches to gather prized seashells and pack them into their bags to score the most points.
Gameplay
A lighter euro where players take pieces from corresponding sides of the board (rhombus, hex, triangles - each with their own unique scoring mechanism) onto your player board. There’s two layers to the puzzle - the tiles do you want to draft from the beach, and how do you want to add those tiles to your board.
ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense

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