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Imperial
560.4 — War & Grand StrategyIn an imperial Europe, rival financiers buy influence over great powers and profit as the nations they control build, tax, and wage war for dominance.
2–6·180 min
Complexity:
Rating:
Gameplay
To end richest, you buy bonds, collect taxes, build factories, and move armies and fleets as you direct whichever nations you currently control. The pressure is timing—grow a power enough to pay you without handing its steering wheel to an opponent at the worst moment.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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