Imperial

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Imperial

560.4War & Grand Strategy

Players
2–6 (Ideal 4)
Time
180 min
Complexity
Rating

In an imperial Europe, rival financiers buy influence over great powers and profit as the nations they control build, tax, and wage war for dominance.

Gameplay

To end richest, you buy bonds, collect taxes, build factories, and move armies and fleets as you direct whichever nations you currently control. The pressure is timing—grow a power enough to pay you without handing its steering wheel to an opponent at the worst moment.

ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense
BoardGameGeek Ratings:7.63.56BoardGameGeek

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