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Your take
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Air, Land, & Sea
- Players
- 2 (Ideal 2)
- Time
- 20 min
- Complexity
- Rating
Two rival commanders fight to dominate the air, land, and sea fronts and score enough victories to win the war.
Gameplay
Play cards to the air, land, or sea fronts—sometimes face down—and use their powers to win each battle and earn points, or withdraw to cut your losses. The pressure is in reading what your opponent is setting up and deciding when to commit versus when to retreat.
ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense

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