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Five Tribes: The Djinns of Naqala
- Players
- 2–4 (Ideal 2)
- Time
- 80 min
- Complexity
- Rating
Rival sultans manipulate the five tribes and summon djinns to seize control of Naqala.
Gameplay
Players auction for turn order, then execute mancala-style meeple moves to claim tiles, activate tribe powers, and place palaces or oases. Set-collect goods and acquire djinns for variable abilities, balancing tactical scoring bursts with long-term positioning.
ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense
Expansions
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460.3
EXPANSION
Five Tribes: The Artisans of Naqala
2-4p
80 min
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460.3
EXPANSION
Five Tribes: The Thieves of Naqala
2-4p
80 min

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