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Endangered Orphans: House of Rath
220.1 — Social DeductionOUT OF STOCK
In Count Rath’s shifting house, you try to smuggle your orphan to safety while tricking the boogeyman into hunting someone else’s.
2–6·40 min
Complexity:
Gameplay
Roll dice to move through a changing mansion, lock doors, rotate rooms, and then steer Count Rath to investigate and catch orphans. You’re always weighing how much to reveal to save your own kid without becoming the next target.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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