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Wonderland's War
540.4 — Area ControlFactions of Wonderland recruit allies at the Mad Hatter’s tea party before waging battles for dominion and the crown.
2–5·125 min
Complexity:
Rating:
Gameplay
Players draft Tea Party cards on a rondel to gain units, upgrades, and chips, while risking shard penalties. Regions resolve with push-your-luck bag-pulling battles for area majority, balancing bust risk, quests, and timing across three rounds for victory points.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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