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Wonderland's War
- Players
- 2–5 (Ideal 4)
- Time
- 125 min
- Complexity
- Rating
Factions of Wonderland recruit allies at the Mad Hatter’s tea party before waging battles for dominion and the crown.
Gameplay
Players draft Tea Party cards on a rondel to gain units, upgrades, and chips, while risking shard penalties. Regions resolve with push-your-luck bag-pulling battles for area majority, balancing bust risk, quests, and timing across three rounds for victory points.
ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense

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