Quest

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Quest

220.2Social Deduction

Players
4–10 (Ideal 6, 8)
Time
30 min
Complexity
Rating

Loyal servants of King Arthur try to complete quests while hidden minions of Mordred secretly sabotage them.

Gameplay

Players debate, nominate a team, vote on whether to send them, then secretly choose success or sabotage to determine if a quest succeeds. The tension is reading people under pressure as liars blend in and every accusation can swing the table.

ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense
BoardGameGeek Ratings:7.31.88BoardGameGeek

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