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3000 Scoundrels
- Players
- 2–4
- Time
- 90 min
- Complexity
- Rating
Rival outlaw leaders in a frontier town race to claim the Traveler’s lost technology and cement control of the American West.
Gameplay
Draft and build custom scoundrels with overlay cards, then play a poker card face down, claim a number, and take actions to hire crews and steal technology for points. The pressure is choosing when to bluff and when to call others out without wrecking your reputation.
ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense

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