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Yokohama
- Players
- 2–4 (Ideal 3)
- Time
- 90 min
- Complexity
- Rating
Meiji-era merchants expand Yokohama’s trade by exporting goods, adopting technology, and building shops to gain prestige.
Gameplay
Place assistants to create routes between districts, then move your President to activate actions, fulfill foreign orders, and build shops or trading houses. Timing majority bonuses and technology upgrades on a modular map drives efficiency and end-game scoring.
ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense

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