Seasons

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Seasons

420.3Drafting

Players
2–4 (Ideal 2)
Time
60 min
Complexity
Rating

Rival sorcerers compete in the 12 Seasons tournament, channeling elemental energies to forge relics, summon allies, and crystallize power for supremacy.

Gameplay

Players pre-draft nine power cards, staging them into three timed packets. Each round features a seasonal dice draft to gain energies, increase capacity, draw, and convert resources into crystals, powering a card-driven engine where crystals count as both currency and victory points.

ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense
BoardGameGeek Ratings:7.32.79BoardGameGeek

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