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Your take
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Seasons
- Players
- 2–4 (Ideal 2)
- Time
- 60 min
- Complexity
- Rating
Rival sorcerers compete in the 12 Seasons tournament, channeling elemental energies to forge relics, summon allies, and crystallize power for supremacy.
Gameplay
Players pre-draft nine power cards, staging them into three timed packets. Each round features a seasonal dice draft to gain energies, increase capacity, draw, and convert resources into crystals, powering a card-driven engine where crystals count as both currency and victory points.
ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense

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