Charms

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Charms

510.2Trick-Taking & Ladders

Players
3–4
Complexity
Rating

Players compete to score the most by accurately predicting how many tricks they will take.

Gameplay

You announce a trick prediction, then pair number and suit cards to make a play and win tricks across the hand for points. The tension is balancing safe wins against the risk of over- or under-shooting your forecast as the visible suit and number keep shifting.

ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense
BoardGameGeek Ratings:7.32.09BoardGameGeek

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