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Pacts
540.2 — Area ControlRival Seelie and Unseelie courts enlist mythical allies to seize dominion over six sacred regions of an ancient Celtic isle.
2·20 min
Complexity:
Rating:
Gameplay
Over six rounds you split dealt action cards into two piles, choose a pile, then place, move, and remove influence to win majorities and score at the midgame and finale. Every choice is a bluff-and-counterbluff about which options you’re handing over and which region will swing.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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