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Pacts
- Players
- 2
- Time
- 20 min
- Complexity
- Rating
Rival Seelie and Unseelie courts enlist mythical allies to seize dominion over six sacred regions of an ancient Celtic isle.
Gameplay
Over six rounds you split dealt action cards into two piles, choose a pile, then place, move, and remove influence to win majorities and score at the midgame and finale. Every choice is a bluff-and-counterbluff about which options you’re handing over and which region will swing.
ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense

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