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Worst In Show
- Players
- 3–5
- Time
- 30 min
- Complexity
At a prestigious dog show, each champion hound tries to misbehave just enough to become the worst in show and still come out on top.
Gameplay
Play cards into a series of tricks, following the lead when required, to win and lose specific tricks for points. The tension is reading the table and timing your “bad behavior” so you don’t take the wrong tricks when the rules shift.
ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense

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