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Gizmos
460.2 — Tableau BuildingInventors at a science fair race to assemble the most impressive machine and score the most prestige.
2–4·50 min
Complexity:
Rating:
Gameplay
Score the most points by taking energy marbles and using them to build invention cards into a personal machine that grants new effects. The tension is timing: grab the right colors and cards before opponents do, and set up big chain reactions without stalling.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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