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Joraku
510.3 — Trick-Taking & LaddersOUT OF STOCK
Rival daimyo march toward Kyoto, seeking to outmaneuver each other and earn the highest reputation to rule Japan.
3–4·60 min
Complexity:
Rating:
Gameplay
Across three rounds, you draft and play skirmish cards to win clashes, then place or shift samurai influence on the map to score reputation in key regions. The pressure is reading opponents and timing your wins so the battles you take shape the scoring you’ll face later.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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