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Six Sojourns
540.2 — Area ControlRival seafaring families voyage across new lands to spread their influence and become the most celebrated dynasty.
2–4·60 min
Complexity:
Gameplay
To score the most points, you draft nine face-up cards that let you place houses, gain ships, move across the map, and recruit new family members. Every pick hurts because the best card for you is often the one you can’t let an opponent take.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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