Tiny Laser Heist

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Tiny Laser Heist

130.2Dexterity

Players
3–6
Time
90 min
Complexity

Competing crooks recruit crews to pull daring jewel heists and retire with the most cash.

Gameplay

Each round a Mastermind drafts a crew while unchosen players form the opposing team, and both sides play action cards granting powers or obstacles. The crew has 90 seconds of dexterity using tiny hands to extract jewels; success pays money the Mastermind distributes.

ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense
BoardGameGeek Ratings:6.12.00BoardGameGeek

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