Tiny Laser Heist

Tiny Laser Heist

130.2Dexterity

Competing crooks recruit crews to pull daring jewel heists and retire with the most cash.

3–6·90 min
Complexity:

Gameplay

Each round a Mastermind drafts a crew while unchosen players form the opposing team, and both sides play action cards granting powers or obstacles. The crew has 90 seconds of dexterity using tiny hands to extract jewels; success pays money the Mastermind distributes.

BGG: 6.1 2.00 BGG

Gameplay Taxonomy

Theme
Randomness
Interaction
Learning
Tempo

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