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Tiny Laser Heist
130.2 — DexterityCompeting crooks recruit crews to pull daring jewel heists and retire with the most cash.
3–6·90 min
Complexity:
Gameplay
Each round a Mastermind drafts a crew while unchosen players form the opposing team, and both sides play action cards granting powers or obstacles. The crew has 90 seconds of dexterity using tiny hands to extract jewels; success pays money the Mastermind distributes.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo


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