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Molly House
- Players
- 1–5 (Ideal 4)
- Time
- 120 min
- Complexity
- Rating
As mollies in 18th‑century London, nurture joy and protect your community while evading constables and unmasking informers.
Gameplay
Players draft multi-use vice cards to host festivities, create sets, and manage risk as constables close in. Semi-cooperative negotiation, bribery, and hidden informer roles drive social deduction, with players balancing community goals against secret objectives.
ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense

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