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Whitehall Mystery
550.2 — Asymmetric ConflictOUT OF STOCK
In foggy 1888 London, one player hides as a murderer while the others scour Whitehall to catch him before he strikes again.
2–4·60 min
Complexity:
Rating:
Gameplay
One player secretly traces the killer’s route between locations while investigators move along streets, make searches, and try to pinpoint his trail before the final murder. Every turn is a tightening net, with the killer gambling on misdirection and the detectives fearing a single missed clue.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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