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Tough Calls: Dystopia
240.1 — Creative PartyIn a post-apocalyptic crisis, survivors roleplay leaders and argue their plans to earn votes and take command of the colony.
3–5·60 min
Complexity:
Gameplay
Create a character, speak in response to scenario complications, and vote on which survivor should lead as events unfold. The pressure is selling a believable plan under shifting disasters while outtalking rivals for the group’s support.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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