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Sakana Stack
510.1 — Trick-Taking & LaddersFishmongers stack prized catches to outvalue rivals in a bustling seafood market.
2–5·30 min
Complexity:
Gameplay
Players climb by stacking matching numbers that match the previous card’s suit or number, aiming to hold the highest-value stack. If the next player passes, you score that stack’s top card; rounds end when someone sheds or the draw pile empties twice.
Gameplay Taxonomy
Theme
Randomness
Interaction
Learning
Tempo

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