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Excalibur
- Players
- 2–8
- Time
- 25 min
- Complexity
- Rating
Scheming Arthurian nobles race to uncover Excalibur and be the one still holding it when Avalon runs dry.
Gameplay
Each round you secretly choose a region, draw chips, and reveal them to trigger effects until a region empties, hoping to be the player with Excalibur at the end. The fun is bluffing, misdirection, and remembering what’s been seen as everyone tries to steal the sword at the last moment.
ThemeAbstractThemedImmersive
RandomnessLuck-ishTacticalSkill
InteractionMinimalIndirectDirect
LearningIntuitiveModerateHeavy
TempoLightThoughtfulIntense

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